Posted March 26, 2025 by sp1r1t_d1tch
#new_patch
Hello everyone!
Adding
the automatic crash reporter in the last patch seems to have already paid
off!
A user triggered a crash last weekend and I managed to
find a second one yesterday.
Getting an automatic detailed report of
crashes helped a ton with finding and fixing these issues
rapidly!
Below is the list of small quality of life and
difficulty improvements and crash fixes!
Added an inner monologue text
prompt to help players know what to do on the second part of the
first level.
Added a tutorial for the first
time the player fails to pick up an item due to having a full
inventory.
The default notification icon for when this occurs
was not clear enough on its own.
Normal combat difficulty rebalance:
Removed Flere’s ability to
accelerate over time while aware of the player
(Flere’s
acceleration received a slight reduction on all other combat
difficulties.)
Normal/Hard combat difficulty rebalance:
Removed 1 enemy from the
exterior areas of the level.
King of Shades combat difficulty rebalance:
Reduced Flere’s health to the same level as the nightmare difficulty.
Flere in this difficulty,
already has an extra ability, hits harder, and moves overall
faster; the additional health was honestly overkill and took away
some of the fun of fighting the enemy (nobody likes bullet sponges
:( ).
Fixed a bug where the
inventory screen would not close properly if the player opened the
Steam overlay.
Solved a crash that would
occur when changing the “Depth of Field” setting from the main
menu.
Solved a crash in rare cases
where the player interacts with the safe in the study room, dies,
and then interacts with it again.