Posted March 26, 2025 by NoirQS
#gamelog
Team members:
Alessandro Trotta
Louis Godtfred Kastrup Lindgaard
Simone Micalizzi
For this initial phase we are brainstorming on three main ideas:
A game where the user sees appearing images/media/sounds all around him, needs to close/interact with them to proceed in the game, as the time goes by the rate of media appearing is too fast/harder for the user to make the right choice.
Ideation Wheel:
European values:
Games type, requirements and limitations: The game require a VR/AR device. The gameplay will be greatly affected by the interface (headset) and this must be considered when thinking about the gameplay, as it may be not suitable for AR, while some other gameplays and mechanics might be really impactful, even if they are simple.
Experience Methods:
- Culture Safari: Cultural heritage is vast, images popping up can be about historic sites, history moments/pictures etc…, the player can interact with the media popping out, part of the game mechanics can involve picking the right moral choice, etc.
- Culture Change: Cultural belonging between young people and cultural heritage is made difficult by fast media.
The player takes the role of a government worker in a dystopian dictatorship.
Seated at a desk, they receive a continuous flow of press articles sent by the regime. The task is to decide whether to publish the articles for the public instantly or "decensor" them by revealing the hidden truths, removing propaganda elements, correcting wrong statements or highlightning omitted facts.
The more decensored content the player manages to release, the more the population becomes aware of the real situation, but the government will not be happy about it.
Ideation Wheel:
Values:
Game type: The game is designed for AR/VR. There will be hand-based interactions like grabbing, stamping and redacting the papers with virtual tools. A great feature would be having real life papers with some markers to generate the articles on the headset.
Methods:
Culture Change: We used reflective “How Might We” questions such as “How might we challenge censorship through cultural heritage?” and “How might we explore truth in a regime that erases it?” to explore different scenarios and moral dilemmas. The text contained in the different made-up articles could highlight cultural heritage.
Culturestorming: We brainstormed ideas focusing on how history has seen media manipulation in various regimes, and how newspapers, posters, and public speeches have been tools for or against truth. These materials will shape the visual and narrative aspects of the game.
An AR tower defense game where the player defends a memory archive —cultural heritage sites— from waves of enemies that represent cultural threats like forgetting the past, anti-democracy ideals, racism, disbelief of science. Instead of classic towers, players place monuments, books, museums, or schools—each one protecting a piece of culture.
The game could happen in real space through AR: players could either walk around or stare at a desk, place towers, and protect areas by physically moving and interacting with virtual elements. The goal is to keep cultural memory alive and accessible for future generations.
Ideation Wheel:
Values:
Game type: The game is designed for AR/VR. There will be hand-based interactions like grabbing. Players could move real-world elements to mark them as virtual towers and making them interact with nemies and cultural memory zones.
Methods:
Culture Safari: we thought about places and objects that keep memory alive (statues, libraries, etc.).
Culturestorming: we could list threats to culture and turn them into enemy types for the game.
Ideas of roles | Gamemaster | Storyteller | Artist | Designer | Crafter |
Alessandro | Everyone | Louis | Louis | Alessandro, Simone | Alessandro, Simone |
Louis | Everyone | Louis | Louis | Alessandro, Simone | Alessandro, Simone |
Simone | Everyone | Louis | Louis | Alessandro, Simone | Alessandro, Simone |