Posted March 25, 2025 by Darthadox
Date: 3. 25 . 2025
Activity:
- Implemented Feedback suggested by colleagues and teacher in the previous week
- Added a grid for easier design implementation
- Added move-through platforms to remove ambiguity
- Added a hole activated by key
- Added checkpoints to decrease difficulty although player still has only one health
Notes:
I decided to add checkpoints to address the difficulty feedback. However, I still want the player to use some skill to win the level otherwise it would be too boring requiring little thought, so the player's hp is still one, i.e. the player will die from any source of damage in one collision.
Invested hours:
- Remaking the design: 3 hours
Outcome:
- Final version of the one page game design uploaded to itch.io page.