Development on Glow Rogue Continuing After Mini-Jam 180 and Moving to a New Apartment
Glow Rogue is nearing completion, and there's a few things I've accomplished and a few things left to complete.
I spent the last month moving to a new city & house so this project has been on hold. There are a few things that I added before I moved:
More sound effects
Beginning the process of creating the music for the game
Things left to accomplish:
Add the in-game currency, program the currency system, program the shop to deduct from the currency
Add the save-feature into the game to ensure players won't lose their permanent upgrades or cosmetic changes
Finish the pixel art for the spaceship cosmetic upgrades & the shop screen
Finish adding UI buttons to the menu & shop screens
Game over screen, add the health programming to the game to activate the game over screen, this is where the currency accumulates based on the in-game points players earned in the last round
Finish the music & sound effects
Decide if i want to continue with Firebase leaderboard or use an easier Gdevelop leaderboard system that's built into the engine
Finish re-creating the artwork for the enemies
Linking all of these scenes together with programming
I'm sure there's more I can't think of right now, but this gives you an idea of what remains. I guarantee this will be released. My plan is to get Glow Rogue, Telly the TV, and Refresh-O-Matic released on the IOS app store simultaneously. Thanks for reading & stay tuned.