Devlogs
1.2.0 Demo Ambience Update
Major Changes:
Audio:
- Introduced a completely new original soundtrack and sound effects composed by RyanAVX.
Profile:
- Updated the game logo to a new design.
Tower:
- Moved the side walls closer to the tower, creating a more claustrophobic atmosphere.
Sprites:
- Overhauled the game's palette to resemble an SNES-style palette.
- Tweaked some sprites for better visibility.
- Adjusted layering of sprites to improve clarity.
Dialogue:
- Updated dialogue colors to match the new palette.
Levels:
- Recentered all rooms for better positioning.
- S1 and S2 now zoom in at the start of the room.
- Victory text on room completion no longer remains permanently.
- Adjusted completion percentage based on current bonus rooms (Exact room count is unknown and subject to change, hence the ?).
Credits:
- Removed audio credits for tracks and SFX that were replaced.
- Added composer credits for Ryan Allen (RyanAVX).
Minor Changes and Bug Fixes:
Audio:
- Fixed a bug where re-entering a room before the audio fully transitioned would cause the wrong track to play.
Levels:
- Fixed a bug where there was no flash effect during room completion.
- Fixed an issue where a portion of a challenge room appeared blurry.
- S-room labels no longer display a leading 0, as they now count up in hexadecimal.
Dialogue:
- Clicking the menu while dialogue is playing no longer allows dialogue inputs.
Markers:
- Clicking on a GUI element no longer places a marker.
Other:
- Slightly increased ghost visibility.
- Fixed a bug where profile saves sometimes failed to record minutes and seconds.
- Fixed an issue where the zoom start speed was incorrectly applied during the first zoom-in press if zoom was not triggered at the start of the game.
- Fixed a bug where zooming in on room select via input button would switch focus to a previous room.