Posted March 24, 2025 by Transparent Games
Hi everyone,
We are absolutely over the moon to announce that in just five days, Saintess of the Golden Bow has reached its base funding goal on Kickstarter! 🥳 After four years of dedicated development and a whirlwind three-month lead-up to this Kickstarter, your incredible support has officially secured the completion of the game.
We’re beyond grateful and thrilled to have such an amazing community rallying behind us. Let’s take a moment to celebrate this milestone and give credit where it’s due!
This wouldn’t have been possible without:
Now that the base game is fully funded, it’s time to focus on our Stretch Goals!
Bring Saintess of the Golden Bow to life with partial English voice acting for 30 CGs. We want you to feel every heartfelt confession, dramatic moment, and emotional turning point in full voice!
Explore the story of George, the Duke of the North and fan-favorite ice mage, in an 8-10 hour DLC packed with intrigue, romance, and unforgettable moments.
These are just the first two stretch goals, with even more exciting enhancements and DLCs waiting to be revealed. With 27 days left, we’re confident that together, we can take Saintess to new heights!
You can read up more about the stretch goals in this post.
Good news for George fans! Our mahwa-style Garden Series promo art by Seii is almost complete! We just received a work-in-progress sketch with base coloring for the Celeste & George wallpaper/A4 print walking through the palace garden Bridgerton-style, and it’s shaping up beautifully.
This piece will join the merch lineup, including:
Backers in eligible tiers will receive this stunning Wallpaper/A4 Print art at no extra charge (unless you want additional prints – those are be available too!).
Thanks to your support, the base game is now a reality. No matter what happens with the rest of the campaign, the base game of Saintess of the Golden Bow is officially on track for a 2026 release! With 70% of the art complete, the finish line is closer than ever.
We’ll keep you updated on the status of stretch goals, rewards, and everything else as the campaign progresses.
We wanted to address a valuable piece of feedback we recently received. One of our players mentioned that the spinning reincarnation whirlpool animation, combined with reading text, caused motion sickness. Your comfort is incredibly important to us, so we’ve taken steps to resolve this issue in the current demo.
For now, we’ve replaced the whirlpool animation with a static image. This change ensures no one has to worry about discomfort while playing.
In the full game, we’re planning to include an Accessibility Menu where you’ll be able to toggle animations like this on or off as needed. Since the game will be ported to Unity post-Kickstarter (we have plans for the game we're not ready to announce yet, and for them the game needs to be in Unity), we’ve chosen not to implement the toggle in the demo right now but opted for a simpler solution.
A huge thank you to the player who reached out and shared their experience. It helps us create a better game for everyone. Please don’t hesitate to let us know if you have additional feedback!
This change was pushed to the Steam build and uploaded on Itch on Saturday the 22nd of March.
Thank you for believing in Saintess of the Golden Bow. Your support has turned our dream into a reality, and we can’t wait to bring this story to life for you. Let’s continue to build on this momentum and make Saintess the best it can possibly be!
Stay tuned for more exciting updates and surprises ahead!
With love,
The Transparent Games Team 🌟