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KIT207 Self Study Devlog 4

UTAS KIT207 Portfolio
A downloadable game

DEVLOG 4

Another week and more learning's. This week I focused on being able to tie a health bar to the player character, and enabling that health bar to be damaged by the enemy characters when they collide with the player, before disappearing. I was also able to get the enemies spawning from set locations who then chase the player. 

This ended up being more difficult than I had originally imagined, as I ended up having an odd bug that caused the players health to drop in the console (thank you Debug statements) but not be reflected in the health text in the top left hand corner. However, after around about 4 days, I found out what was causing this issue. Turns out that I had set the health on the wrong item in the scene. Woops.

I also made some health packs that increased a players health when they were run into. I decided to use a scaled down version of the tourist attraction penguin that I had modeled previous for the graphic in this instance as it seemed like an appropriate model. If the game changes in any significant way, I may model a health pack based on the art style. 

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