Posted March 24, 2025 by sir Wok
About my development of Anubis I enjoyed mostly setting up animations and combat interactions. My biggest struggle was combining player CharacterController with mummies RigidBody physics and collisions. I am mostly satisfied with the results, however I spent a lot of time on polishing certain mechanics and the game is not that long and full of puzzles as I wanted it to be. I recommend to other people picking my game to do a thorough research of best components for movement, how they interact with each other and their best usage.