Posted March 24, 2025 by Vojguard
I enjoyed the most tweaking and playing around in the Shader Graph. Using it for the death / dissolve animation was fun. Some of the game mechanics was fun to implement, like the AI Behaviour. A good way to relax was while 3D modelling the enemies and the player character.
The single part that took the largest amount of time was the implementation of the Wave Function Collapse algorithm. After the implementation of it was to make it work with everything else.
In some way, yes. The core gameplay is done, which I am happy with. It still needs some tweaking. And I am glad that the Wave Function Collapse works.
Plan the tileset that will be used in the procedural generation of the levels.