Posted March 23, 2025 by HoysterGames
#demo #update #rex and the galactic plague #commodore amiga #amiga
I learned a very valuable lesson last month, which is that a backup saved to the same drive as the original file isn't really a backup. Unfortunately just after I released the last update to this demo, I turned on my computer to find the development folder on my SSD empty.
I was, as you can imagine, distraught. I had a backup on an older drive but it was six weeks old and missing all the work I'd completed since the first demo was released.
The worst part was all the lost artwork, which had taken the bulk of my time. Luckily I was able to use a program to recover some of the data, so at least I didn't have to redraw every piece of lost art. But I did then still have to reconstruct what was essentially a complete game, playable from start to finish, and rebuild it again.
On the positive side, rebuilding it gave the opportunity to fine tune a few things. Again, watching videos and seeing people play the game also really helped me get some perspective on what needed changing so out of the loss did come an opportunity to improve.
I realised that some of the enemy patterns were unfair and others I was just unhappy with. I took the chance to add some animation frames to existing enemies, making it clearer when they were about to attack, while completely overhauling the animation for others. I also expanded and substantially rebuilt the second level.
These improvements I wanted to build back into the demo, as I'm much happier with where the game is now than I was when the demo first launched. An in all, it felt like a substantial list of changes:
So if you've tried Rex before and thought it had potential, then please give the demo another go. It's your feedback that's been helping this first-timer get to where he's got to so far with this game.
I've also now got a backup far away from my computer so hopefully I won't face another data loss that sets me back a further six weeks!
Enjoy