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Devlogs

Dead Weight 0.5.3 Update

Dead Weight
A downloadable game for Windows, macOS, and Linux

Update Log - Version 0.5.3

Weather is now random in multiplayer.

Added a failsafe to prevent users from joining a server before it is ready.

Removed the option in multiplayer to return to the multiplayer menu — this stops hosts from creating duplicate servers and overwriting ports.

Added seasonal features — for example, in single-player mode, the world will automatically change to match themes during certain events:

Halloween (very early stages).

Christmas (very early stages).

Physics have been expanded and are now more accurate than Unity’s defaults.

Added menu sounds.

Added additional menu focus animations.

Reduced menu audio volume.

Players can now reverse movement directions by setting sensitivity to negative values.

Fixed letter interaction, now accessible to Xbox controller users.

Made performance mode even more performance-focused.

Added background preloading optimisation.

Added new page transition effects.

Changed multiplayer start time.

Added a fade effect when entering caves.

The wheel now snaps into place at its final destination.

Changed menu music.

 Fixed fade effect in multiplayer.

 Fixed teleport sound.

 Added fail-safe for object teleportation.

 Added fail-safe to stop server spam creation.

Files

  • Dead Weight 0.5.3
    39 days ago
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