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Devlog #13 - New and Improved gameplay mechanics, Scene 5 finished

Depth Above (Demo)
A downloadable game for Windows and Linux

SCENES CHANGES / UPDATES

  • Finished scene 5 (still lacks monsters and some dialogs for the final area, but that's more "external" work that will be then added to the scene)
    • VA needed for that section
  • Planned out scenery for next scene
    • Will be shorter and more simple, but more impactful lore wise

GAMEPLAY

  • Added crouching
  • Added one prop that damages all entities (environmental damage) 

VISUAL IMPROVEMENTS

  • Added new overlay for the new type of environmental damage
  • Created new shader for environmental damage on scene 5
  • Aside from sound queues, radiation now applies a sharpening effect to the screen (ignore weird static artifacts, caused by gif compression)

AMBIENCE AND SFX

  • Increased volume for radiation sound 
  • Recorded, edited and added a bunch of sounds for scene 5
  • Made ambience tracks for scene 5
    • Calm and Combat stems. Unlike S4, there will be multiple encounters throughout the map, where each one of them will trigger the combat stem if necessary

BUG FIXES

  •  Textures used for corruption (final scene from the demo) now look normal when no corruption is applied (they looked darker by default before)
  • Radiation triggers now work through a single node. With this change, I don't need to code the player's damage for each scene. (No effect on gameplay, but might improve performance slightly)


Hopefully I'll be able to work a lot more these days, I feel like Scene 5 has taken a lot, but I think it was worth it. It's basically the first scene I do after receiving all the criticisms from the demo, so I've really been paying attention to every small detail. 

Files

  • Depth Above Demo 32 Bits.zip 342 MB
    Version 1.0.0
  • Depth Above Demo 64 bits.zip 342 MB
    Version 1.0.0
  • depth-above-linux.zip 409 MB
    Version 1.0.0
Download Depth Above (Demo)
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