Devlogs
Update a-0.1.0, Graphics update 1
Hi all,
It's been a while, but the next update is finally here. I wanted to focus on graphics this time, seeing that I have at least, a functional playable base to build this game off of. I have decorated the interiors of the 4 main buildings, and overall made the game look pretty decent for the state it's in.
I have called this update, 'graphics update 1,' because I am planning on upgrading the engine version to unity 6, and using its tools to revamp the graphics further, at a later date. But for now, this is where the game's atmosphere will sit.
Thanks for your patience, and here is the complete changelog:
Graphical changes
- Added fully decorated interiors to the small and large habitats
- Refined the interiors of lookouts and greenhouses
- Added double-layered glass domes to greenhouses, lookouts, and habs, making it visible from both the inside and outside
- Added motion blur, depth-of-field, and bloom
- Re-added solar lens flare
- Added reflection probes to habitat interiors to make lighting look more realistic
- Changed skybox to a custom-made one
- Updated build mode icons to show new hab designs
- Added Anti-aliasing
- Changed lander engine plume from purple to pale blue to reflect a hydrolox flame
Gameplay/QOL changes
- Build mode camera can now be raised and lowered.
Bug fixes
- Build mode camera no longer stays up high when the player enters build mode while high up
- Player can no longer pass through the inside of glass domes of habs
- Saving and loading should now work as intended
- Saving multiple times no longer duplicates buildings
- Buildings loaded from a previous save are now re-saved into newer save files
- Buildings should now be rotated properly when loaded