Posted July 21, 2019 by Dan Zaidan
Hello friends!
We are in engine-improvement mode, (finished bitmap support last stream), so today, I implemented the audio system and sound mixer in the game engine!
We started stream by using DirectSound to play a simple square wave and then did some semantic compression to the system.
Then, we read some .wav files and played them.
The system now also mixes multiple files, as well as pan them left to right, and shift their pitch!
Want to to see all this being created and explained from scratch? Check out the Youtube video! https://www.youtube.com/watch?v=BpebYajhnAA
You can watch the whole series and see every small part of the game's development here on Youtube! https://www.youtube.com/playlist?list=PL7Ej6SUky1357r-Lqf_nogZWHssXP-hvH
In case you want to catch me live on Twitch creating the game, check put this page: twitch.tv/danzaidan
If you have any questions, be sure to drop them in the comments!
I hope you like it.
Next time, we'll implement a multi-threaded job system to our game!