Devlogs
v2.4 - Fixes and updates
Posted March 21, 2025 by Synrec
- Fix: Issue where battle progression not continuing if sub type is used
- New: Parameter for enemy wait time if using input execute to allow enemy to execute each input as a "Fail" instead of waiting till end.
- Adjustment: Code modified and tested within specific parameters.
Files
Synrec_Timer_Buttons.js 24 kB
Synrec_Timer_Charge.js 14 kB
Synrec_Timer_Circle.js 21 kB
Synrec_Timer_Core.js 59 kB
Synrec_Timer_Hold.js 10 kB
Synrec_Timer_Ring.js 25 kB
Synrec_Timer_Smash.js 22 kB