Posted March 19, 2025 by Zorg
#update #indie
Another small hotfix today to fix some bugs and issues.
What's with all these updates?
I'm glad you asked! We're currently doing some influencer outreach and a Keymailer campaign. This means some streamers are starting to play the game.
I should probably mention that I hate this. Watching people play the game always makes me nervous, even when they're clearly having a good time. It's a necessary evil though. Sometimes they notice issues, sometimes I notice issues, these hotfixes are me trying to fix them as quickly as possible.
Some players jump straight into Hardcore mode, a choice I personally wouldn't make, but to each their own. Then there are the truly insane ones who start on both Hardcore mode and Impossible difficulty. There is no way that’s ever going to be a positive experience.
From now if want to play on Formidable difficulty, you'll need to get a player to level 10 first. Impossible and Custom difficulties are locked until level 20.
There was a complaint on our Steam Community that sometimes the movement would feel like objects were coming towards you instead of you moving towards them. It's one of those that once someone points it out it's hard to unsee.
As such I've added a new dust layer to backgrounds that should make movement a little clearer. Failing this you can enable a movement grid under the Accessibility settings if you still dislike it.
If you noticed the game was really dark it's because there was a bug with the global lighting after watching the intro cinematic. This has now been fixed... but I kind of liked it, so global lighting has been reduced by 20% to make things a little darker than it used to be.
Enjoy, check our #coverage channel in Discord if you want to watch some of the Streams and reviews!
Quality of Life / Accessibility
New Features / Content
Quality of Life / Accessibility
Bug Fixes