Posted March 17, 2025 by EGG HEAD GAMES
Hey everyone,
Thanks so much for taking the time to read this post—I truly appreciate it!
I was inspired by a simple solitaire dungeon crawler called Scoundrel. Its straightforward game system motivated me to try my hand at creating something similar. What began as a three-day experiment quickly evolved into a passion project, thanks to a steady flow of new ideas from friends.
This is a rogue-like card game with a retro dark fantasy vibe, complete with a CRT shader effect that gives it a classic modern-retro feel.
Weapon Stats:
Each weapon card has two stats—Attack (ATK) and Soul Power.
Damage Calculation:
You take damage based on the difference between your weapon’s ATK and the monster’s power. Alternatively, you can opt for a fist fight, in which you take damage equal to the monster’s full power.
Soul Power Mechanic:
Defeating monsters in specific ways will grant bonus rewards. Think of it like traditional card combos—pairs, three-of-a-kind, full house, and more—each offering extra coin bonuses. (See the attached picture for the current combo details.)
The sanity system is still a work in progress. I want it to add an extra layer of challenge without feeling unfair. When your sanity gets too low, you'll suffer debuffs that impact your performance. Balancing this feature is a key focus as I continue to refine the game.
The primary goal is to clear all the cards out of each deck. Successfully clearing a deck rewards you with in-game money, which can be used to purchase and equip permanent buffs for future challenges. (I’m still exploring the potential for meta progression, but it’s a promising start!)
Today, I added tooltips to the combo tracker for easy player understanding. I also created a little bag sprite for the currency. I’m hoping to work on the sanity system in the next few days so that I can roll out a playtest demo here on itch.
I’d love to hear your thoughts—please leave your feedback down below!
Thanks again for reading, and stay tuned for more updates as I continue refining and expanding the game!