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Devlogs

Week 4: Production time

BumpurrCars
A downloadable game for Windows

Production has finally started with our first sprint. This week, we started working through all of our tasks.

Walls opening-up

The side walls now open up at random intervals, which allows players to bump each other off the map for additional score (score system will be made soon!).

Player spawning & assigning their outline 

The outline Bart made is now assigned whenever a player spawns! The specific values will be tweaked in the next production week.


Modelling and concepting

We artists started right away with our tasks, so first we waited a bit until Zuzanna made some concepts such as the cars and walls, and then we started building these up.


Here is some progress on the car from Bart:

Ingame preview of the Car and the Outline post processing Material:



As for Tika, she did a couple of things, such as modeling the arena. Here are a couple of parts of it. Then I started figuring out what we needed to do with our power-ups' 3D models, making sure they have textures and our system is set up. 

Also some concepting for the pixel power-ups and the resulting model

Lastly, she started implementing these assets in the game and making sure they have the right collisions:


Next week we will move forward with the work list we set up for ourselves

Files

  • BumpurrCars-v0.7.zip 318 MB
    Mar 17, 2025
Download BumpurrCars
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