itch.io is community of indie game creators and players

Devlogs

Sketches for a Jam and project development

The Unleashing Longings
A browser Craving made in HTML5

THE SPARK

This time, “strange cravings” was the topic. I didn’t want to focus on the obvious connection to food, but rather on the psychological aspect, so I went to the dictionary to look up the meaning (in Spanish) of “craving”: “An urgent and fleeting desire, usually capricious and uncontrollable.” The duality of “control” and “craving” immediately came to mind, and of course, the series Dexter. The spark was ignited. The key phrase was: “Strange cravings haunt you. Do you gather them or avoid them?”

TIME AND MECHANICS

The countdown, with its annoying noise (which decreases with each level), symbolizes the imperative need to make a decision. And the obstacles that take time away are the conventional daily routine of each person.

Lastly, the movement with a lot of sliding and momentum symbolizes the difficulty of maintaining control in moments of intense stress. I was clear that this movement should be like this.

PROTAGONIST OR PLAYER? THE STORY

The protagonist of the story seems to be the player. But in the penultimate and final level, it is revealed that the protagonist is addressing the player to give them the chance to be one of their victims or to “escape” a fatal fate. Although, in the mind of a psychopath, even good endings are twisted endings…

Leave a comment