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Tutorial 3 and Self Study 3 | KIT207 Portfolio

KIT207 Portfolio
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Tutorial 3 and Self Study 3: KIT207 By Cailean Treloyn aka EeE

Welcome back, it's very late while writing this because I  procrastinated about my work. So a little bit of rambling may occur. 

This week, we are doing terrain and probuilder, which are tools used to make levels and maps for games. I didn't particularly enjoy this week, and had some difficulties that I'll detail in just a sec.
For the tutorial we will be putting in a Nav mesh, which I believe is for managing how AI moves over a 3D space. (We will see, IF I make it to the tutorial (its 2am rn.))

For self study three, the task was to use terrain and probuilder, to make some terrain (crazy i know) and a building with some maze like qualites, I'm guessing for the AI to go over. 

I started with terrain, this involved getting a package for unity, (basically an addon.) Now, I ran into some problems because I was initially using the wrong unity build, (I was using 2022 rather then 6000) which was causing some features to not be present, serverely hampering the usability and my ability to progress.  Thanks to a fellow classmate I was able to find out I was using the wrong version and I updated it.

My space after mucking about, using things like briding, neighbouring terrain and terrace sculpting.


After dealing with the terrain building I did move onto Probuilder, which has a very blender esc type of 3D model editing, but directly in unity. Now definitely I had hangups with this, I was uncomfortable with out my hotkeys for things like extruding and moving meshes and vertices. We were told to make a maze like structure, so I ended up using some of these shapes, via extrusion and just placing objects.

Now also in addtion to this, I added some objects for addtional objects in the maze structure, as well as the cenotaph from Self Study 1, as a sort of goal. I also used the terrain paint trees feature. I ran into a problem with the majority of my avaliable models, not having a mesh renderer (?) so I could only draw barrels as trees, which lead to this funny image.
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