Posted March 17, 2025 by Ethan M.
Auto-Tuning now pushes more balanced settings in graphically intensive games, and even higher settings in less demanding titles. Auto-Tuning now uses additional store-page data from and a further optimized RNN to produce optimal results across the board. The new versions improves results in new & demanding games, and confidently pushes higher settings in older ones.
Auto-Tuning has been also been adjusted to give better results when it is unable to get app metadata. In these cases, Auto-Tuning will estimate settings based only on limited on-device package info. The results of this approach have been significantly improved in this update, and the tuning dialog will now clearly indicate if app metadata was unavailable.
Auto tuning now pulls info from MetaMetadata. This is served through GitHub's lightning-fast CDN, which means that auto-tuning will complete in an even shorter fraction-of-a-second. It will also resolve occasional poor auto-tuning resulting from OculusDB downtime. Remember: This is public data taken from the Quest store. Auto-Tuning runs completely on device, and your own data will never leave your headset.
Stop your Quest from connecting to the internet while you're not using. When enabled, WiFi and Bluetooth will be fully disabled while your Quest is asleep. This saves battery and stops your headset from stealing bandwidth from the devices you are using.
Find the new "Disable Network while Sleeping" switch in Options → Extra Features.
Set your brightness below the normal minimum, with the press of a button. You can get 15% lower brightness on Quest 3 and 5% lower on Quest 2.
Find the new Extra Dim button in Options → System Tweaks.
Since I'd already prepared for the Android 14 upgrade, Quest Game Tuner already mostly worked on v76.
This update pushes forward some technical improvements and fixes outstanding v76 issues.