Posted March 16, 2025 by Witchgrove Games
Good day, Traveller!
Here it finally is: 'Islands of the Prophets Part 2'. Developing and releasing this update has been more challenging than I expected, but I finally succeeded and I'm revealed that it is finally over. The problems started when I realized that the main dungeon 'Temple of the Prophets' wasn't that fun to play. I wanted it to be more straightforward than the previous main dungeon 'Wizard's Tower', which was very puzzle heavy. The 'Temple' felt boring and it didn't offer enough challenge. I was afraid I would have to redesign it completely and the whole process started to drag. Fortunately one day I realized that the layout of the dungeon was actually good, but I had used it in the wrong way. In the end it only took a couple of small edits to the layout and after that things started to progress naturally.
There are some things I wanted to include in this update, but decided to add them in the future updates. They were mostly some small graphical changes and minor side content, so overall it's not a big loss. But rest assured, those things are coming in the future.
Anyway, I don't want to waste your time anymore with my rambling and I feel I need to take a small break from the game, so let's get to the patch notes.
PATCH NOTES
Added:
Graphical Enhancements:
Changes:
Fixes:
Known Issues:
That's it for now. I will take a small break from the game and after that I will focus on the next overworld area Autumn Valley, but there still might be some smaller updates with enhancements and side content before the next major content update.
Have fun and see you in Twin Falls!
Thank You!
Jani/Witchgrove Games