Posted March 16, 2025 by Martin Piper
In his video I look at vertical parallax with FLD, how sprites can use updated X position during rendering, horizontal parallax, and using raster timed NMIs to create a sparse FLD that can efficiently scroll the screen vertically.
Source code: https://github.com/martinpiper/C64Public/tree/master/Tusari2/FLDParalax