
Posted March 15, 2025 by Sam
Interior and Appliances
One of our main feedbacks was issues revolving around communication, clarity, and overall asset improvement, so we’ve updated and created new models to help improve these aspects.
Character Design
Protagonists are animated and two NPCs (Caldero and Shannon) are textured using hand-painted vertex painting and rigged for animation. Joy and Moody’s face textures have also been fixed. Currently adding Hug and Panic (on fire) animations.
UI
Currently working on updated/polishing UI. Created the 6 expressions for Moody and Joy. Created simple pop up icons for dropped objects to have better communication to players.
Controls
After overwhelming playtest feedback we switched our controls to toggle. Additionally, we made prompts when users get near appliances they can interact with. We are hoping this helps with onboarding.
Environment
We added crabs which slowly move around the beach. This was a pretty easy change since our play area is already a navmesh. Thanks ChatGPT!
Fire
We modified our particle effects to (ideally) reduce performance. We also made more internal changes to how the fire extinguisher works (including adding a second).
Repair Microgame
We’ve changed the microgame for repairing appliances from the standard sliding bar game to a button masher that scales with the player’s stress. The game cannot be failed as we saw frustration from playtesters that they may fail to repair appliances and cause further fires.
Improvements to Lighting
The lighting system has been adjusted to only shine spotlights over the particular appliances (namely fridges) that are involved in fulfilling current customer orders. For example, an order for bread, which only requires dough, will only spotlight the dough fridge.