Devlogs
Enemy Behaviour is coming to Shooter Engine!
Enemy AI Update is coming
Hi guys! I have some progress to share on adding configurable enemy behaviour to the Shooter Engine project.
The first version will have:
- Enemy can stay still or follow a patrol route.
- Enemy detects your presence in a radius (not blocked by walls, raw radius)
- Enemy chases you until in range
- Enemy attacks you with melee or weapons
- Enemy reloads when needed
- Option to enable strafing for more dynamic ranged combat
We will expand it on the future depending on the your feedbacks, so join the discussion!