Posted March 28, 2025 by Rotten Nugget Games
What happened? Have I been hit by a rock thrown a Neanderthal? What is my excuse? Life got too busy for me so I had almost NO! time working on my game. After things semi-calmed down, I dusted off and moved on to continue development. The total development time for Alpha 1.0 was 1 month, most of the time was spent slamming my keyboard against my forehead while programming. I experienced failure and sorrow, success and happiness.
Right, I bet you are so eager to see what I was working on, that you are about to explode into a visceral confetti mess the whole time you rascal!
So here it is:
As promised, your arsenal just got brighter. Fresh from the factory floor, engineered by the brightest minds at the Sentinel Agency we introduce the Steampump, filled with 8 slugs of wrath and joy! Now... enjoy your shiny new toy!
The death toll of Eradicators getting killed by being cornered by Anomalies is so astronomically high, that scientists at the Sentinel Agency had to invent completely new numbers that haven't existed before... and a new weapon. That's right, Eradicators are now equipped with a shiny and slick Cutlass. Wield it with pride and treat it with utmost loyalty
DEV NOTE: If you had the Steampump equipped when using the Cutlass, make sure to press T to switch your weapon, its a bit buggy right now.
Recon units indicate that a new bulky type of Anomaly has been roaming around the Plaza area. They described it as a slow but also as if an Anomaly was on very crazy Steroids. Its arms are so large it might as well wank with both oh I mean WACK with both. Our researchers gave us the following statistics on the intel that has been given by our very brave and honourable recon units.
1000 Points of Health
50 Points of Damage
Very slow walking speed.
Now. We know that a sleek Cutlass might not be the only solution, try using your arms to shove these wretched things away!
Press the Right-Mouse-Button to shove an Anomaly. You can't shove Packwarks. After you shoved an Anomaly, shoving has a 3 second cooldown.
DEV NOTE: Right now shoving won't push Anomalies away because I gotta rework some stuff of how the Anomaly code works. For now Anomalies are stunned by shoving.
Yeah. It's fixed. Also, it's fancier now!
I won't go into much detail about the new Plaza, I will leave the exploring to the player. Though have a few screenshots if you will.
Please make sure to let me know what you think of this version of the game. I'm very proud of what I have worked on and I will continue to work on this game for a very long time. Simply put it is my passion project and I will do my best to make this game as badass as it can be.
What to expect in Alpha 1.5:
Thanks and have fun!
OH! Also the reload systems are not finished in this version, they have placeholder animations and functions until the next alpha.