Devlogs
ZLE v.1.6.2
ZLEA downloadable tool for Windows, macOS, and Linux
ZLE still isn't a game engine update - 1.6.2
- GLSL & Lua Code editing within ZLE [Beta]
- Lua scripts are now tied to a level, no longer global
- Redesigned vertex object editing - editing with mouse
- Main 4 windows can now be closed - saved to specific layout
- Added snap to grid when moving objects with shift, rotation and scale in steps
- Objects are now highlighted when hovered (Main view & Scene assets)
- Updated ZLE code and headers to be closer to what SFML 3 expects as this is the last SFML 2 version of ZLE
- Header files now end with .hpp instead of .h
- Added default missing texture/missing font when ZLE is unable to load assets
- Added option to select shader from the object which uses it
- Edit mode can be entered with tab
- Windows can no longer be collapsed
- Show file in explorer option moved to right click in the files window
- Minimum window sizes are now 150x75 instead of 128x32
- Fixed a bug with vertex deletion
- Added popup when user checks for updates and no new updates are found
- Window titles slightly darker in main theme
- Fixed Lua zle_vxo_gbnd function
- Removed selected outline when editing objects
- Removed bugged save layout setting - ZLE always saves active layout
Files
ZLE v.1.6.2 x64 1.6 MB
ZLE v.1.6.2 x86 1.4 MB
ZLE_v.1.6.2_Linux 1.5 MB
ZLE_v.1.6.2_MacOS 2.3 MB