Devlogs
v1.2.1: Fangs for playing
Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose!
CHANGES
- New flail, the Stoneripper, which
found in
- Triggers and Lanterns wielded as weapons now work with Venom, Shield Bash, Fell Shards, and Vix Mark passives
- Inner Eye and Full Power passives now work with Titan's Suplex
- Fanger's 'Fang' ability rework!
- Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks
- Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash
- 'Fang' can now be cast on an existing Fang
- Fixed Fangs sometimes getting pushed under characters and not dealing damage
- Fixed Fangs pushing items 3 tiles instead of 2
- Teamwork now only boosts stats during combat
- Fixed Flails used with Bash showing wrong push direction when attacking diagonally (you can choose direction with the Arrow keys or Right Joystick)
- Fixed Arcshot Bow showing wrong tile for electric damage when attacking diagonally using Artillery passive
- Team colors when pressing Highlight All now doesn't show for KO'd creatures
- Added dust FX when an item on the ground bonks into an object or character
- Slightly optimized loading various data types
MODDING
- Added new "Mods" config menu! Only appears outside combat when you have a mod that can be configured. You can add a dialog for setting your mod's configuration by giving your mod a DialogOption with ID=modsDialog;
- ItemEffect, ItemReaction, etc. no longer crash if the ItemType ID they reference does not exist
- Fixed incorrect description of 'cancelIf' task
- ItemTypes with special=timer; and timer=0; will execute timerUp immediately instead of never
- Added ItemType.special.timer_realtime
- Fixed 'Edit Mod Tags' only being able to upload 1 tag
- Fixed Jagged Wyvern mod's special trait not working
- Krakenslayer mod now has ability previews