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Devlogs

#1 devlog

honey
A browser game made in HTML5

used the solodev marathon gamejam to get me motivated to start and plan this project. was a great learning experience again! focused mainly on learning more about pixelart, improving my speed painting. further I was able to expand on my programming skills as well as on my ability to use my tools like godot, aseprite and nvim. programming and painting speed should grow to make the process more time efficient! i had alot of fun streaming the whole process and interacting with the small community on twitch.


patchnotes:

player enemy state machine

advanced movement ( fly, dash, land, iframes)

pollination

experience and leveling system

stamina / hydration system

health / damage system

basic enemy ai  and pathfinding

parallax layers

basic particle FX

few sfx and background music

UI / HUD

Files

  • honey.zip 9.9 MB
    Mar 10, 2025