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Crew pathfinding

Imagine this: You're the captain of a boat that keeps on leaking. It's got way too many puddles and leaks to you to clean up quickly, so you set your crew to the task of bailing and patching. You come back, only to see they got stuck walking into a bench without just, going around it...

Despair no longer!

The latest update includes pathfinding for crew! This uses Godot's built in interactions between NavigationRegion2D and NavigationAgent2D. Since StaticBody2D nodes can be baked directly into the NavigationMesh, stations and cargo are now holes in the available mesh, meaning the NavigationAgent2D will find a way around!

This solves a fairly significant pain point that could really mess up a run, so, glad to have it resolved. Try it out!

Files

  • splish-splashisson-web.zip 10 MB
    Version 11
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