Devlogs
ANTIRUINS v080 (Physics)
Posted March 12, 2025 by bertholet
#dreamcast #engine
I quietly released this version last week but haven,t posted the CHANGELOG so here it is:
- Complete physics engine rewrite. The physics are now handled in the C instead of Lua.
- Supports AABB and Circle collision.
- Handles SOLID, CROSS and BOUNCE responses.
- You can now se the pitch of audio.WAV samples.
- Initial keyboard support (check input_tester.lua example)
- Set/Get Pixel for VRAM texture. (pixel.lua example)
- Fixed some bug in the sprite animation, you should now use sprite.setFrame() to set you appropriate frame number.
- There are new scripts in the tools folder, one is to match the palettes of your .dtex file to reduce palette usage.
- Added a MacOS version of mkdcdisc, haven’t tested it myself.
Files
antiruins-beta.zip 12 MB
Version v080