Posted March 12, 2025 by FireStudio Entertainment
#Endless Fight #Slasher #Arcade #Tower Defense #Update #Patch Notes
As the time goes we start thinking that Endless Fight is not just the name of a game, but an illustration of our own path. Restlessly striving for improvement we became Ser Knight himself. In an attempt to become better developers and create something worth your attention, we fight our own fight for perfection in unperfect circumstances.
This update was the most difficult for us to prepare as it contains the most changes along with a lot of small adjustments. In order to bring them to the world, each member of our team did something they haven’t got their hands on earlier. It made us think differently, and I believe this step in upscaling Endless Fight worked well for us, pushing the team beyond our limits and thus forcing us to evolve.
This patch is as large as one-third of the entire previous version of Endless Fight, which couldn’t build up to the game without bringing fresh breathe to it. Here’s what we did:
We would love to hear your opinion on how these changes worked out. If Endless Fight is not foreign to you, be sure to download the latest version of the game and enjoy a new way of solving the old problem – defending a kingdom. If you are new to our community then lucky you are, as these are the times, when all the exciting changes are happening. We are working on 3 extending patches that will make gameplay even more diversified. All 3 of them are going to be out one by one in a 3 moths time. So be sure to follow us on Instagram as this is where we are going to announce the first update very soon, and feel free to join our Discord server, where you can find other Endless Fighters to compete with.
Thank you for your interest in the game and this devlog. We’ll read you soon!
P.S.
In the meantime as the patches are in development we make little hilarious comics for Instagram in a cooperation with an artist named Mintlis Animations. One of the comics is already released! The link below leads directly to it. What other funny things have you noticed in gamedev? Feel free to share in the comments!