Devlogs
Build win15 - 17.07.19
CecconoidA downloadable game for Windows and Linux
Just started looking at this for bugs and polish, changes include:
- Rewards from Robotron rooms shouldn't move horizontally anymore
- Bullets were already rotating to face trajectory, no need for mines to do this as well
- Audio sources that weren't in the correct mixer group fixed
- Mouse pointer wasn't hiding on second entry to the game
- Bouncing enemies reset when player dies
- Baby enforcers reset when player dies
- Several room layouts changed to protect player on first entry
- Several rooms env GFX tweaked
- Did a pass and put in many more score pods for players to collect
- Amended wall GFX to remove transparent pixels from edges. Secrets no long show bit of player as they move through
- Robotron Rewards don't spawn so close to room edges
- Ickle Baddie now animates and has a trail
- Added missing GFX to the port hole
- Added audio to the switch
- Fixed Scourger's bugs
- Fixed the missing sprite in Eugatron