Posted March 12, 2025 by MakhamDev
value.json
.New Dotted pattern node.
New Gap Contract node.
New Triangulate Points node.
[ASE File In] Add frame output.
[ASE Tag] Add frame range output.
[Splice Spritesheet] Add preview channel to view spliced surface output instead of the output surface.
Add mask input to all pattern generation nodes.
[Simplex Noise] Add iterative scale and amplitude properties.
[Checker] Add diagonal mode.
[4 Points Grad] Add alpha channel support.
[Zigzag] Add threshold/size property.
[Grid] Add invert scale option.
[Grid Nodes] Add interpolation and oversample settings.
[Warp] Now work with back face.
[Warp] Add relative output dimension mode.
[Composite, Armature Bind] Add content-based selection mode.
[Round Corner] Improve algorithm.
[Threshold] Add option to apply brightness value to alpha instead.
[Normal Light] Now function without surface input if the normal map is provided.
[Scatter] When using Direct Data mode, the scatter amount will be based on data amount.
[Scatter] Extra Value now apply one properties per array index.
[Scatter] Extra data now can be used to modify array index and opacity.
[MK Delay Machine] Add overflow modes.
[Particle, VFX] Move optional properties (follow path, physics, ground, wiggles) to the end with toggle sections.
[VFX Override] Improve node UX.
[Pixel Builder] Complete rework, should now be more intuitive and flexible.
[Group Input] Add properties to modify gizmo position, scale.
[Number] Add knob range for rotator type.
[Math] Lerp amount is now a slider.
[Array Zip] Add option to spread content (Merge content in each zip, converting [[1, 2], [10, 20]] + [3, 30] to [[1, 2, 3], [10, 20, 30]] instead of [[[1, 2], 3], [[10, 20], 30]])
[Array Sample] Add dimension, custom amount properties.
[Move Point] Rename to “Transform Points” and added other transformation types (rotation, scale).
[Path Remap] Add more conversion options.