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Devlog 3: Still prototyping

ToxicTeamwork!
A downloadable game for Windows

This week, we've implemented and tested several features planned for our game:

During development, we've identified some issues to address:

  • Unity's default collision system is creating predictable problems; we're maintaining these during prototyping but will implement proper fixes for production
  • Playtesting revealed that players could get trapped in teleporter loops due to gaps between map geometry and teleporter colliders; we've temporarily resolved this by adjusting teleporter placement

Artist:

On the art side, we completed all the missing documentation for the project. We finished up the art bible and set up all the important details in HacknPlan and the tech doc.

The game is shaping up into something wild, offering more chaos with all mechanics interacting together. Stay tuned for our next update!

Files

  • Week4Build.zip 34 MB
    Mar 11, 2025
Download ToxicTeamwork!
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