Posted March 11, 2025 by Thalia Tritar
Welcome to our final week of prototyping! Next week, we’ll dive into production to create an enjoyable experience for everyone. But before we move forward, let’s take a moment to reflect on everything we’ve learned this past week as we pushed to get as much done as possible!
This week, we took movement to the next level by adding sliding, jumping, and swimming! These new mechanics make traversal more dynamic and exciting, giving players more ways to navigate the world.
We’ve also introduced a new mechanic: throwing fish! Players can now launch fish towards other players to knock them back. This adds an extra layer of strategy and fun to the gameplay, allowing for more chaotic combat.
This week we were looking a bit into vfx in unity and how they work. We made 2 basic vfx examples, one for the blood splatter and one for a about to fall platform. There are still some some technical aspects to explore but all of that what we want to do with the VFX systems is in reach.
Next up was outline for the breaking. We explored 4 options in that regard: