Posted March 11, 2025 by Hugo Rejas Pinelo
Welcome to the third devlog for Full Broadside, our explosive pirate ship battle game. This week, we focus on integrating all the work so far into our main Prototype. Let’s dive in.
This week marked a major milestone: merging all our prototype systems into a cohesive build. The camera, combat, and art work harmoniously, creating a playable foundation for Full Broadside. Key integrations:
We scrapped tank controls (rotate + throttle) for directional movement (WASD/thumbstick). Here’s why:
Prototyping is done. Now, proper development begins:
Tell us below:
- What boss mechanic would terrify you most?
- Should the Kraken drag ships underwater?
Until next time
– The Full Broadside Crew