itch.io is community of indie game creators and players

Devlogs

Dynamic Music Part 2 - Combat

SpellReavers
A downloadable game for Windows

I've added enemy aggro logic to a new combat utility node, which tells the combat audio player to scale in intensity with the number and threat of enemies that have aggroed you. I will probably adjust this player in the future to have a minimum threshold of enemy threat before combat starts, so passive songs aren't completely drowned out by one enemy spotting you.

Download SpellReavers
Leave a comment