Devlogs
Devlog 3
Posted March 10, 2025 by 1ncors
Devlog 3 Update
What’s Done:
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Hands & Animations:
- Added hands and their animations.
- Animations react to jumping, running, walking, and walls ahead.
- (Next step: Completing interactions with boxes.)
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New Features:
- Added the ability to pet the cat.
- Fully functional inventory and a storage chest in the living room.
- Computer System:
- The computer is now functional.
- It will provide instructions and serve as a terminal for inserting floppy disks that reveal lore.
- (Next step: Adding the floppy disks.)
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Visual Improvements:
- Shaders now include shadows (previously missing).
- Added a light PSX-style fog for atmosphere.
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Elevator Logic:
- Added checklists to verify box accuracy.
- Incorrect boxes will now trigger negative events.
- (Next step: Adding these events.)
-
Day Cycle System:
- The cycle now ends when the player returns to their room and sleeps.
- Added a sleep animation and camera transition during sleep.
- (Next step: Adding sleep-related events.)
-
Level Design:
- Doors have been placed across all levels.
- The final level still requires texturing, followed by adding details and props.
- Models for hostile creatures are ready; implementing their behavior is next.
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Bug Fixes:
- Fixed minor issues, such as inventory not opening correctly.
-
Narrative Progress:
- Added the first player interaction with the system:
- "Follow instructions or die."
- This serves as both a narrative hook and a way to ensure players read the rules, controls, and mechanics.
Next Steps:
- Add item models to the game.
- Implement floppy disk content for the computer.
- Add negative events for incorrect box deliveries.
- Complete texturing and detail work for the final level.
- Implement hostile creature logic.
More updates coming soon!