Posted March 10, 2025 by Alternova Inc
#Creature Design #Character Design #Concept Art #Boss Design
Update #2 - Creature Design
This week was all about creature design. Our first level needed a cast of unique creatures—some helpful, some… not so much. Each plays a role in Max’s journey to find all the crystal shards.
Meet the lineup:
Since this entire week revolved around designing creatures, I developed a structured concept art process to stay organized and creative. Here’s how I tackled it:
While researching, I rediscovered Eyvind Earle, an incredible artist with a masterful sense of rhythm in design. Studying his work made me think more intentionally about shapes and flow.
I also went down a rabbit hole of 1950s animation, falling in love with Toot, Whistle, Plunk and Boom. The bold, exaggerated shapes are magnificent, and I’d love to infuse some of that playful yet simple aesthetic into Project Hope.
To wrap up the week, I created the first full-color scene of the game: Max vs. the Sad-amander. I imagined the battle deep inside a cenote, crafting the mood, color palette, and environmental design. Having worked as a background designer, this part felt a bit familiar.
That’s it for this week! Looking forward to refining these designs and bringing them to life in the game. More updates soon!