Posted March 09, 2025 by Requinnzious
Here is a very small update that fixes some glaring issues that came up on the seventh day. Including:
-Made the camera more fluid
-Fixed UI element placement - cursor, title screen window spacing, etc.
-The game now accepts simultaneous up-right, up-left, down-left, and down-right inputs for diagonal movement.
-Added WASD as a movement option
-Added Numpad-Period as a resting option
-Fixed a bug with the turn counter; turning on the Ooze's inertial dampeners
-Fixed multiple bugs with the hunger and resting system
-Fixed typos
I'm taking this week to rest after the jam, then it'll be right back to work on Sword & Circuitry. Over the course of the week I saw a clear vision for the game that I can see through with my current skillset, and at this point it feels like it'd be a waste not to capitalize on such explosive inspiration. I'm excited to share more in the future about the mechanics and world of S&C, including the game's seemingly unfitting name... but until then, here's something to make the 7DRL version more playable.