Posted July 15, 2019 by Cheeseness
Buzz buzz!
Today's update adds a bunch of UI tweaks that hopefully help make a few things readable that were previously... less readable.
The biggest addition is a transparent preview of construction options that appears in blue or red before building depending on whether there's enough space and resources available. This should help communicate the space required to build in ways that the cell indicators next to the cost indicators didn't seem to be doing.
Previously unseen research options and research options that have recently been completed now blink until you mouse over them. This makes it easier to remember what you've just researched and makes newly unlocked options more visible.
There's also a new debug dialog for triggering events. Previously, pressing E would reduce the event timer to zero and trigger the next queued event. Now, pressing E will bring up the event selection dialog, with the next queued event selected. This dialog allows specific events to be previewed and triggered. It's mostly to help me with debugging/testing new events and keeping track of which ones have images, but it will also help KestrelPi when testing event-specific music cues (if we put them in).
Enjoy!
Full changelog: