Posted March 07, 2025 by elcano
#GoedWare Game Jam 13 #Devlog #Breaking The Loop
I started the day by creating the game's ending screen π, which congratulates the player and includes a small reminder about Axe & Bow Land πΉβοΈ. Using the same system as the intro, the message is displayed in the signature phosphorescent font β¨.
However, when I finished, I realized something crucial: there were no sound effects π±. Luckily, the ElevenLabs website offers free credits for generating AI-powered sounds. After tweaking the descriptions, I managed to get sounds for π engines, π₯ ship explosions, π laser barriers, π« laser projectiles, π meteor bounces, and π’ the beeping sound of the text appearing in the intro. That should be enough since there will also be music πΆ.
After lunch π½οΈ, Pol showed me a new version of one of his compositions πΌ, with improved instruments and a much better arrangement in a section we both thought needed work. It sounds fantastic now! He's also motivated to compose at least one more track in the same style π΅.
Once the sound effects were implemented (they only play if the object is on screen to avoid an unbearable mess of noises π§π΅), it was time for a hidden Easter egg π₯π… but I wonβt spoil it, because that would ruin the fun.
Then, I spent some time designing the itch.io page π, adding a tiled background and the gameβs title font, but without the gloom effect or scanlines π¨.
Finally, although Game Maker Studio allows HTML5 export, I'm not used to working with it π₯οΈ. The game has many issues in this format:
β Supersampling doesn't work, making the pixels look oversized.
β The game window is too small.
β Performance is unstable and sluggish.
Due to these problems, it's very likely that BREAKING THE LOOP will only be available for Windows π₯οΈ.