Devlogs
Devlog #6
Done List:
- Showed the character art sprite based on which character one chooses (blocker, UI display is buggy, character appears in incorrect place)
- Clicked on characters to trigger different dialogue
- Implemented dialogue tree, one after another, conditions
- Filled out rest of SBMH 4 act structure (1h)
- Organized the commands needed after writing a game flow of the scene (what happens and in what order, where to click in terms of the game feature)
- Coded reactive cursor
I documented more progress in my presentation slides since I thought I was gonna present today:
https://docs.google.com/presentation/d/1ZFB63SCl239US1sHakmBzQoxhautygJZ0trbfTlc...