Posted March 07, 2025 by Caz
The way RPG Maker handles Common Events during battles isn't very straightforward, so the original BME template wouldn't have worked without some tweaking. You'll find in the new (Battle Version) game files, the BME is condensed into one Common Event that can be called via skills, items, battle events, or any other way you can call a Common Event during an encounter.
There has also been a small adjustment made to the X and Y positioning of the BME in both project versions: you can now use variables 420, 421, and 422 to customise the positioning of the minigame's pictures without having to manually change each one.
Thank you for your support and I hope you enjoy these changes!