Posted March 07, 2025 by Brain in a Bowl
I managed to implement most enemy types in the project, along with a working combat loop. During this I ran into a bugwhere the game would skip every the player turn if you took more then five turns. This took me way too long to fix, but it seems to all be ironed out now.
Currently, the game features these types of enemies/hazards:
With all the delays, I think I'm going to have to drop the item system. Maybe I'll implement it if I have some spare time on day 7. Surely that won't destroy the game balance.