Devlogs
Patch - March 7 2025
Player
- Updated Extra Lives system
- Extra Life consume visual effects and slowed time
- Damage multiplier persists throughout run for each user
- Dash duration increased by 10%
- Dash acceleration increased by 10%
- Dash attack range increased by 20%
- Dash attack damage increased to 6
- Dash recovery time reduced by 0.1s
- Dash invincibility effect increased by 0.2s
- Increased visibility of current ammo in ammo ring
- Disabled player movement input when trapped in a solid
- Right Click to whistle
- Player is invincible for 0.15s after getting hit
Level
- Reroll immediately present at level end
- Level reward font size decrease
- Level rewards limited to a randomly selected 2 of the available rewards for the level
- New level reward: Extra Life
- New level reward: Cash Pile
- New level reward: Golden Floppy Disk
- Hidden Items added to levels
- Fixed small level navigation grid issues at the bottom
Weapons
- Weapons given drop allow property to set whether they can be dropped or not
- Daggers removed from Base Armoury
- Scatter gun reload time reduced
- Scatter gun bullets speed slightly increased
- Scatter gun rate of fire slightly decreased
- Homing gun ammo increase
- Homing gun rate of fire increased
- Homing homing acceleration increased
- Homing gun reload time increased
- Homing gun damage significantly decreased
- Spear damage increased
- Fixed max ammo per level not copying correctly from weapon blueprints to weapon instances
- Fixed additional weapon inventory not being cleared after runs
- Fixed spawned in weapons not having the correct ammo
Enemies
- Reduced Elite Mole HP to 600
- Elite Commander HP reduced to 1000
- Elite General HP reduced to 1000
- Enemy volume progression is more gradual
- Pawn blaster projectile speed slightly reduced
- Commander launcher projectile speed slightly reduced
- General launcher projectile speed slightly reduced
- Pawn blaster damage reduced
- Commander launcher damage reduced
- General launcher damage reduced
Objectives
- Clear Enemies objective disables enemies spawning other enemies
- Fixed objective timer using unscaled time
Attachments
- Disabled Stun attachment
- Reversed Cluster bullet direction
- Adjusted spike spawning for Spike attachment
- Fixed Bounce not working properly
Perks
- Perk Added: Eco Friendly - Weapon recycling gives 50% more cash
- Perk Added: Flash Sale - In the next shop, everything is 50% off
- Perk Added: Freebie - 1 Free item per shop
- Perk Added: Credit - +$1,000 now, -$100 every level
- Perk Added: Shopaholic - Purchasing items gives +1 max health
- Perk Added: Materialistic - +5% Damage for every purchase
- Perk Added: All Natural - +100% Damage and Max HP, but -10% for every purchase
- Perk Added: Double Dip - Pick two rewards at the end of each level instead of just 1
- Perk Added: Limited Time Offer - first 30s of shop levels items are 50% off
- Perk Added: Bulk Buyer - Every purchase decreases the cost of the same item by 10%
- Perk Added: Critical Increase - Critical hit chance goes up by +1% on increase
- Perk Added: Circle of Spikes - Spikes burst up around the player every 3s
- Perk Added: Turret Attachment Efficiency - Turrets receive an additional copy of each attachment collected
- Fire Trail fire spawning improved
- Fire Trail fire doesn't damage the player
- Perks given apply script property for custom logic to execute when first applied during a run
- Perk trigger for purchasing an item implemented
- Fixed crash with starting turret and attachments
Turrets
- Spades turret target range increased
- Hearts turret speed increase
- Hearts turret bullet range increase
- Clubs turret speed increase
Shop
- Shop Cost Factor system update, to accomodate for lots more systems/perks affecting pricing
- Shop instances given instance price factors that are independent of game wide rules
- Shop prices always rounded up to the nearest whole number
- Purchased attachments auto-collect instead of being dropped as a pickup
- Disabled shop and item movement collision
- Recycler upgrades increase cash reward by 10%
Characters
- Briggs the mechanic has an introductory dialogue bark for the player's first time in the base
- Fixed Briggs not respawning in the base if the player quits and starts again
Companions
- Loki can be pet
- Loki can be set to follow or stay
- Loki will start following again if the player whistles
Base
- Loki dog house added
- Companions are spawned in base after being unlocked
- First time in base spawn location
- Fixed Scrap and Battery piles not updating correctly after resource changes
- Fixed multiple pistols spawning near portal sometimes if player doesn't have a weapon
Areas
- The Wilds - Undergrowth artwork updated
- The Wilds - Forest artwork updated
UI
- Extra lives shown on HUD
- Renamed "Inventory" to "Stock" for shop related mentions
Menus
- Added setting to toggle showing rate of fire in the player's ammo ring
Other
- Reward flow updated to be on a counter, allowing for multiple reward selections at the end of level
- Freeze Frame limited to prevent spam when attacking with melee
Dev
- Dev Mode shows character move/attack target circles
- Fixed some movement system collision code issues