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Devlogs

Patch - March 7 2025

Robot Rampage
A downloadable game for Windows

Player

  • Updated Extra Lives system
  • Extra Life consume visual effects and slowed time
  • Damage multiplier persists throughout run for each user
  • Dash duration increased by 10%
  • Dash acceleration increased by 10% 
  • Dash attack range increased by 20%
  • Dash attack damage increased to 6
  • Dash recovery time reduced by 0.1s
  • Dash invincibility effect increased by 0.2s
  • Increased visibility of current ammo in ammo ring
  • Disabled player movement input when trapped in a solid
  • Right Click to whistle
  • Player is invincible for 0.15s after getting hit

Level

  • Reroll immediately present at level end
  • Level reward font size decrease
  • Level rewards limited to a randomly selected 2 of the available rewards for the level
  • New level reward: Extra Life
  • New level reward: Cash Pile
  • New level reward: Golden Floppy Disk
  • Hidden Items added to levels
  • Fixed small level navigation grid issues at the bottom

Weapons

  • Weapons given drop allow property to set whether they can be dropped or not
  • Daggers removed from Base Armoury
  • Scatter gun reload time reduced 
  • Scatter gun bullets speed slightly increased
  • Scatter gun rate of fire slightly decreased
  • Homing gun ammo increase
  • Homing gun rate of fire increased
  • Homing homing acceleration increased
  • Homing gun reload time increased
  • Homing gun damage significantly decreased
  • Spear damage increased
  • Fixed max ammo per level not copying correctly from weapon blueprints to weapon instances
  • Fixed additional weapon inventory not being cleared after runs
  • Fixed spawned in weapons not having the correct ammo

Enemies

  • Reduced Elite Mole HP to 600
  • Elite Commander HP reduced to 1000
  • Elite General HP reduced to 1000
  • Enemy volume progression is more gradual
  • Pawn blaster projectile speed slightly reduced
  • Commander launcher projectile speed slightly reduced
  • General launcher projectile speed slightly reduced
  • Pawn blaster damage reduced
  • Commander launcher damage reduced
  • General launcher damage reduced

Objectives

  • Clear Enemies objective disables enemies spawning other enemies
  • Fixed objective timer using unscaled time

Attachments

  • Disabled Stun attachment
  • Reversed Cluster bullet direction
  • Adjusted spike spawning for Spike attachment
  • Fixed Bounce not working properly

Perks

  • Perk Added: Eco Friendly - Weapon recycling gives 50% more cash
  • Perk Added: Flash Sale - In the next shop, everything is 50% off
  • Perk Added: Freebie - 1 Free item per shop
  • Perk Added: Credit - +$1,000 now, -$100 every level
  • Perk Added: Shopaholic - Purchasing items gives +1 max health
  • Perk Added: Materialistic - +5% Damage for every purchase
  • Perk Added: All Natural - +100% Damage and Max HP, but -10% for every purchase
  • Perk Added: Double Dip - Pick two rewards at the end of each level instead of just 1
  • Perk Added: Limited Time Offer - first 30s of shop levels items are 50% off
  • Perk Added: Bulk Buyer - Every purchase decreases the cost of the same item by 10%
  • Perk Added: Critical Increase - Critical hit chance goes up by +1% on increase
  • Perk Added: Circle of Spikes - Spikes burst up around the player every 3s
  • Perk Added: Turret Attachment Efficiency - Turrets receive an additional copy of each attachment collected
  • Fire Trail fire spawning improved
  • Fire Trail fire doesn't damage the player
  • Perks given apply script property for custom logic to execute when first applied during a run
  • Perk trigger for purchasing an item implemented
  • Fixed crash with starting turret and attachments

Turrets

  • Spades turret target range increased
  • Hearts turret speed increase
  • Hearts turret bullet range increase
  • Clubs turret speed increase

Shop

  • Shop Cost Factor system update, to accomodate for lots more systems/perks affecting pricing
  • Shop instances given instance price factors that are independent of game wide rules
  • Shop prices always rounded up to the nearest whole number
  • Purchased attachments auto-collect instead of being dropped as a pickup
  • Disabled shop and item movement collision
  • Recycler upgrades increase cash reward by 10%

Characters

  • Briggs the mechanic has an introductory dialogue bark for the player's first time in the base
  • Fixed Briggs not respawning in the base if the player quits and starts again

Companions

  • Loki can be pet
  • Loki can be set to follow or stay
  • Loki will start following again if the player whistles

Base

  • Loki dog house added
  • Companions are spawned in base after being unlocked
  • First time in base spawn location
  • Fixed Scrap and Battery piles not updating correctly after resource changes
  • Fixed multiple pistols spawning near portal sometimes if player doesn't have a weapon

Areas

  • The Wilds - Undergrowth artwork updated
  • The Wilds - Forest artwork updated

UI

  • Extra lives shown on HUD
  • Renamed "Inventory" to "Stock" for shop related mentions

Menus

  • Added setting to toggle showing rate of fire in the player's ammo ring

Other

  • Reward flow updated to be on a counter, allowing for multiple reward selections at the end of level
  • Freeze Frame limited to prevent spam when attacking with melee

Dev

  • Dev Mode shows character move/attack target circles
  • Fixed some movement system collision code issues

Files

  • robot-rampage_v0.0.1180.zip 86 MB
    7 days ago
Download Robot Rampage
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