Devlogs
Now Support 1.0 Base Stations too!
Posted July 15, 2019 by Nono
#update
Change Logs
Version 0.2
- Added a toggleable menu that can be accessed with the 'B' Button (Index), Menu Button (Vive), or the 'Y' or 'B' Button if you happen to have Oculus Touch Controller hybrid set up.
- Added two more Base Station types; 1.0 Base Stations and Valve's specification for 2.0 Base Stations, which are slightly buffed over HTC's Specification, all three are now available under a menu option.
- Added menu toggle to override the Chaperone System to always on.
- Tweaked the "FOV field" shader so that the range limit back plain is half the transparency, reducing clutter and better indicating what is going on.
Version 0.1
- Cycle Though Viability of 1 to 4 SteamVR 2.0 Base Station with the 'A' Button (Index), or Track pad Click (Vive)
- Added a visable representation of the play space boundary.
- Added viable "ray cast" lines from the Base Station to indicate direction.