Posted March 06, 2025 by clarabilletvedt
Today, we got started on the Play-phase.
We used post-its to brainstorm on directions and themes, and revisited the San-San exhibition for inspiration. We decided to take inspiration from the futuristic, psychedelic vibe, as well as the culture-clash.
We worked on a mood-board, talking about different ideas for the game, such as pixel-art.
We started brainstorming on an idea for a game, where you get assigned to be either a good or a bad person, a rich or a poor person. We want to be provocative, and raise the question of social heritage “Can you change your given path?”
We want to raise the questions “Steal? Distract? Buy? Help?” – This game is not meant to be easy, and what you think is the morally right choice, might not be…
What makes you a good person? Actions, intentions, outcome?
We wanted to continue working on this idea, and started creating storyboards. After starting on the story boards, we dug deeper in this idea, and started brainstorming on scenarios for the game. On the side, we started working on graphics for the game.
Game title: PsyKiosk
Team name: 404 fairness not found
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