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Tutorial #1

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First tutorial! Things get serious… maybe…

I was not able to actually participate in the tutorial due to some technical hiccups (MacOS wouldn’t open the Unity .pkg I had downloaded earlier in the week, so after exhausting my options during class I later brute forced the installer to work). After getting Unity installed and worked, I realised that I had not textured the model I made for the self-study.

Some of the texture I got a bit lazy and just painted with masks in the texture painter instead of actually putting in the effort of giving it life and detail, however I was tired at this point and didn’t really want to go through the hassle of doing every minute detail (also learning to stop my perfectionism from taking over).

Over all this tutorial was done without much issue after I got Unity to install properly, there were a few moments of frustration with my textures in Blender on the desk, however that is purely because I accidentally overwrote the wrong image while using the texture painter and there was nothing really to learn from that other than double check what image you are drawing onto before using the paint bucket tool.

Another point of learning is baking textures and lighting. All of my texture exports had lighting baked in which made them look wrong/bad in Unity because, well, the lighting was pre-baked. This is something to look out for in the future, especially when dealing with procedural textures.

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